Bug Out Dangers, Expected and Otherwise
Okay, here we are again. Let’s us assume the age old debate about bugging out versus bugging in has been settled. We have to leave. And now. It’s a bug out driven by … you name the reason. We know this trip will be a journey into the unknown, performed under pressure and running from danger. But there will be, could be, danger ahead too. And along the way.
Given the mission, this danger is a given. We know that but we can always use a reminder. Dan Stevens and Modern Survival Online give us 12 things, 12 dangers to ponder as we bug out. Some of these you’ll recognize. Some you might not have thought of. It’s good that Dan did. Please read his original article for all the wisdom. Here’s the FP briefing:
Picture by Daily Sheeple.
Words to prep by:
“If you’re preparing for an event where you believe you may be forced to leave your home, you need to be prepared to combat the dangers of bugging out. Bugging in is almost always a safer route to take because you are at least somewhat aware of the hazards that exist in your local area.
If the area around you has become unstable enough that you need to bug out, it means there are new and increasing hazards around you that you aren’t familiar with or even aware of. It is these unknown hazards after any SHTF event that can thwart even the best laid bug out plans if you aren’t prepared to deal with them and adapt your bug out plans quickly in response.”
One. Drinking Water. There may not be any. Either carry your own or be ready to refine what you find.
Two. Dehydration. Goes hand in hand with number one. You’ll be exerting yourself and sweating off more fluid than normal. Keep it in check or else.
Three. Roadblocks. Either natural or manmade. Prepare to go around; have alternate routes.
Four. Hypothermia. It can set in at higher temps than you think. Layer and have a way to stay warm.
Five. The People. Dan calls them “looters” and “zombies.” There’s a reason he does – the labels may fit with some you meet on your travels. Beware and be ready to deal with them.
Six. Here, I skip one to make you dig. It’s important.
Seven. Getting Lost. If you have a group you need to stay together almost at all costs. Safety in numbers.
Eight. Injury. It’s bad enough in good times. When SHTF getting hurt can mean death. Or, at best, a draining detour you can’t afford. Take care.
Nine. Disease. As with injuries, take extra care to stay healthy. On the run medical services may be nonexistent.
Ten. Just Plain Tired. It’s an injury all its own. And it can be as bad when mental as when physical. Keep the spirits up and rest as needed.
Eleven. Lack of food. As with water, you may have to tote it or shoot it, if you want to eat. Otherwise, starvation is a real and really terrible prospect.
Twelve. News. Or the lack thereof. At a time when information will be most critical it may be critically endangered. Have a plan in place. Gather what info you can. Adjust the plan as needed.
These are 12 great (or really bad) things to consider. And, after you’ve read through them, start thinking of the next 12. In an uncertain situation there really is no way of knowing who or what you’ll face. It’s up to you to plan, prep, and improvise if you want to retreat in safety.
Get the bugs out before you bug out.
Perrin Lovett writes about freedom, firearms, and cigars (and everything else) at www.perrinlovett.me. He is none too fond of government meddling.